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AssetType

#include "Saturn/Asset/Asset.h"

8-bit enum.

Valid values

Name Numerical Value File extension
Texture 0 (0x0) .stx
StaticMesh 1 (0x1) .stmesh
SkeletalMesh 2 (0x2) .skmesh
Material 3 (0x3) .smaterial
MaterialInstance 4 (0x4) N/A
Sound 5 (0x5) .snd
GraphSound 6 (0x6) .gsnd
Scene 7 (0x7) .scene
Prefab 8 (0x8) .prefab
Skeleton 9 (0x9) .skel
PhysicsMaterial 10 (0xA) .sphysmaterial
BehaviourTree 11 (0xB) .sbt
BehaviourTreeMemory 12 (0xC) .sbtm
SkeletalAnimation 13 (0xD) .skanim
AnimationController 14 (0xE) .sac
Font 15 (0xF) .saf
StyleProfile 16 (0x10) .ssp
PhysSurfaceRegistry 17 (0x11) .spsr
Unknown 18 (0x12) N/A