AssetType
#include "Saturn/Asset/Asset.h"
8-bit enum.
Valid values
| Name | Numerical Value | File extension |
|---|---|---|
| Texture | 0 (0x0) | .stx |
| StaticMesh | 1 (0x1) | .stmesh |
| SkeletalMesh | 2 (0x2) | .skmesh |
| Material | 3 (0x3) | .smaterial |
| MaterialInstance | 4 (0x4) | N/A |
| Sound | 5 (0x5) | .snd |
| GraphSound | 6 (0x6) | .gsnd |
| Scene | 7 (0x7) | .scene |
| Prefab | 8 (0x8) | .prefab |
| Skeleton | 9 (0x9) | .skel |
| PhysicsMaterial | 10 (0xA) | .sphysmaterial |
| BehaviourTree | 11 (0xB) | .sbt |
| BehaviourTreeMemory | 12 (0xC) | .sbtm |
| SkeletalAnimation | 13 (0xD) | .skanim |
| AnimationController | 14 (0xE) | .sac |
| Font | 15 (0xF) | .saf |
| StyleProfile | 16 (0x10) | .ssp |
| PhysSurfaceRegistry | 17 (0x11) | .spsr |
| Unknown | 18 (0x12) | N/A |