SClassFlags
Flags for an SClass.
32 bit-field enum.
enum SClassFlags
Valid flags
SC_None
// DO NOT SET! This flag is set by the reflection system itself!
SC_Initialised = 1 << 0,
// Is the class abstract
SC_Abstract = 1 << 1,
// If a class is spawnable it means that it can be spawned into the scene.
SC_Spawnable = 1 << 2,
// Visible in editor means that this class will appear when selecting a new class on the "Create a class" modal.
SC_VisibleInEditor = 1 << 3,
// By default classes have extended metadata, which means that classes will have their header path as path of the
// SClass, it's currently only used for game classes.
SC_NoExtendedMetadata = 1 << 4,
// Deprecated
SC_External = 1 << 5,